Sunday, March 8, 2015

Week 21.

This week I was dead set on learning more about blueprint, and looked up a tutorial on how to use Unreal's UMG blueprints, which make up the game's HUD. The tutorial went through a lot of stuff about connecting events between blueprints, making blueprints  look nicer, and generally how things work in blueprints as well. By the end of the week, I had the HUD up and working, along with pickups that I could pick up and store in an inventory that the tutorial had me make. Great investment of my time, as I feel I got a lot smarter just making the blueprint and having to solve small errors that I made when trying to copy the tutorial.

All the basics the tutorial taught and some background particles.

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