Sunday, March 8, 2015

Week 2.

The second week of Warren Tech was pretty good. The team met a couple times, discussing things that we should change since our original pitch was declined. We ran through some ideas, but after a while, it still seemed like too much.

I also worked more in UE4. I messed around in the particle system, learning the similarities and differences between it and UDK. I also went into blueprints and the materials editor. I attached a particle effect, and had it go off with the fire of the basic UE4 character shots. I also did a tutorial on the lighting in UE4 as well.

Example of the light tutorial. Shows a preset Light map.

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