I learned how to use the very basics of Unreal Engine 4, and compared it to UDK to see the differences and similarities. I made a simple house from materials the engine made and messed around with the lighting. (I would show it, but it was lost in the power outage or whatever happened to the computers.)
I've added two links in the learning resources. One was a link to all of the coding Unreal shares with it's users, and the other was a quick-start guide to Unreal for importing, lighting, the very basics, and basic coding.
We pitched our game idea to Compton, said it was good, but way over the top. We talked before that figuring out all that we wanted in the game. After the pitch, we talked about the asset list we previously made, and then revised it to be more realistic.
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