Sunday, March 8, 2015

Week 13.

Started getting into blueprints for animations and stuff a lot more heavily, and also spent a lot of time trying to get the gun in the guy's hands. Got animations working for the most part with a lot of bugs in it though, which made it less than desirable. Made doors work in matinee, made something small with Compton's modular level, and made a second lift taking the player to Compton's level. Near the end of the week I started working on fixing some things in particles as well. I also got particles and sounds (that I made) on the character's animations, so dust comes up when he walks around and it makes a sound.


He's got a gun and a dream of kicking up dust.

Learning about modular level design.

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