Finally getting the scene to have the right feel.
Sunday, March 8, 2015
Week 20.
Kept on working in blueprints this week, and also optimized the particles a bit more, so they would be even less ram intensive. Also realized that the AI I had running through the level would just stand in one inconvenient place once it ran its course, so I made him explode. I also brushed up on some parts of the level, removing the old landscape that went further than needed, and replaced it with a smaller one. Made a cloud particle so I could have my lightning and rain in a more reasonable area, rather than just being there without anything to make them. Made the lightning a million times better as well, making it better looking across the map, and up close. Made the lighting better too, you can actually see now.
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