Sunday, March 8, 2015

Week 20.

Kept on working in blueprints this week, and also optimized the particles a bit more, so they would be even less ram intensive. Also realized that the AI I had running through the level would just stand in one inconvenient place once it ran its course, so I made him explode. I also brushed up on some parts of the level, removing the old landscape that went further than needed, and replaced it with a smaller one. Made a cloud particle so I could have my lightning and rain in a more reasonable area, rather than just being there without anything to make them. Made the lightning a million times better as well, making it better looking across the map, and up close. Made the lighting better too, you can actually see now.


Finally getting the scene to have the right feel.

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