Sunday, March 8, 2015

Week 18.

I felt like an idiot for most of the week trying to figure out how to talk between blueprints and get player health working. For some reason, something that I had done before (which was casting from blueprints to get variables to change in other blueprints) was so hard to remember. Never forgetting again. When I finally figured out what to do, I immediately went to making fire hurt the player, and give the player jumps to make them lose stamina. I made limited jumps a mechanic in my one level platformer, and the only joy I got this week was having people hate the jump limit.


Game was the base, people were the acid, therefore salt.

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