Monday, October 1, 2018


This project kept me up for an entire night, but I think it was really worth it. The goal was to empty an entire pen's worth of ink on a single picture, and it was hard. I spent a lot of time shading in the sides and also getting the extremely dark parts from the shadows on the pots, but I really did love working on this picture. I may or may not have this framed in my room now. It makes me feel like I can do better I think I can.

Wednesday, September 12, 2018


This little badger boy was done in Photoshop, its a Badja from Dragon Quest IX, a pretty fun game if you ask me. It took me a couple days but it was the motivation I needed to start working on art more. I learned a good bit from this too, such as getting used to my tablet and figuring out how to work with layers in a better way. The shading was done using a layer with an opacity filer over all of it so that was pretty fun to experiment with. Color palette in the bottom left corner.
This was a collab I did a while back with a friend I've known for many years. He goes by Fission T on soundcloud, or Legadon on pretty much everything else.

A revival

I haven't updated this blog in a couple of years, so I've decided I'm going to start posting all of my art things I've done in the past that is not on here. I just updated the blog to be available on www.kazeryuji.com as well, hurray for my unique username! The next couple of posts will probably be stuff from a while ago, since I haven't worked on much recently. I just started school though, so expect some drawings on work I did for school as well.

Sunday, March 8, 2015

Week 24.

This week, some friends wanted me to help them with a game they're making. They asked for particles that people could use for magic,which is something I had been wanting to work on for forever. First off, I made a fireball that looks more gaseous than most others, and explodes upon impact. Made a dark type of magic that looks as if its slowly holding someone, then crushing them with an extreme amount of force. Made an ice spear type of magic that shatters into dust and shimmering speckles when it dies off. Also made a wind slash kind of particle effect. Made all of these within one day, which is definitely faster than I could have done them at the start of the year. While they aren't the prettiest, they're well optimized, and from far away will look pretty legit. 


Outrageous.

Week 23.

Decided to try and and make my own special HUD, rather than the basic one the tutorial gave me. This ended up being really difficult, but also became really good practice for what I needed to learn. Started with the basics, health and mana, but also had to make spaces for things to bring up menus, put potions, and skills into as well. Had to make a massive inventory section, along with areas that you could see current equipment in. This made the knowledge I learn from the tutorial really stick with me better as well. The amount of work put into the HUD also astounds me now, since I was trying to make an actual one. Also learned that I had to make a drag and drop function for picking up items and whatnot. That made me cry a little.

Week 22.

The Tutorial from last week was finished, but I wanted to see if I could "equip" something on my character. I decided to try and do it by myself, and I actually managed to do just that by the 4th day of the week. I wanted a pickup that I could then use to equip a briefcase, which was neatly put on the Model's back (Its unsafe for a person to try and shoot a rifle with a briefcase in either of their hands). equipping the briefcase would then increase inventory sizel. I was really happy that I was able to do this, considering it was doing things the tutorial didn't cover. First hard blueprint logic I had to figure out for myself, and I was really proud of that.


Where else was he going to put it?